Integration between design and development in digital products

Design and development for digital products and applications and useful tools when working with developers

Working in teams between developers and designers

Let's face it, working in teams is not easy, especially in teams that are not integral and work with the goal of building a digital product. You can think of it as a group that stands up and works for a very complex goal in a limited time. Unlike the established groups of a similar nature, one person is responsible for the composition of this group whose motto is often time and budget, therefore none of the group members has the privilege of accepting a group member at their request for the purpose of producing a digital product or application. 

Developing a digital application or venture is an expensive business that exacts a heavy price from the entrepreneur long before he sees a return on his investment, if at all, so the time and budget considerations are clear. From this class, a team was created whose goal is to bring to light the dream of the entrepreneur and designer of the user experience and the user interface as found on paper, with various digital tools and especially in vision.

Developing a digital application or venture is an expensive business that exacts a heavy price from the entrepreneur long before he sees a return on his investment, if at all, so the time and budget considerations are clear.

The border between the territory of digital product design and development is increasingly being used in favor of development technologies that are accessible to designers

In recent years, the boundary between the territory of digital product design and development is increasingly being used in favor of development technologies that are accessible to designers with a basic ability in code or design languages ​​and frameworks that contain code in preparation for developers.

This is an important point for looking at the future in the integration between digital product designers and development teams because already today, what was the clear domain of the developers and designers, can easily drift towards the other side of the coin. A good example of this is the Front End design of a digital product, Front End or in Hebrew, client-side, is a term used in the world of technology and development to refer to the visual part of the product, whether it is a website, software or application, or even a physical product. At the end of the day, the Front End is what the user actually sees (screens, buttons, branding, etc.).

the work inFront End divided into two things:

user interface (User Interface או UI In short): it's the visibility of the product (whether it's a website, app or even a physical product). Design, colors, buttons.

user experience (User Experience או UX In short): Next to the UI (the visibility of the system itself), the user experience is the usability of the user interface and how your user actually experiences your product. For example, you made a button (it belongs to the UI), but this button is very anemic and you can hardly see it - it already belongs to the user experience.

DesignFront End He is a coup UI (the design) + the user experience (the behavior) into code where the developer can connect this functionality to the data behind the scenes.

So how do you do it?

The golden rule: "Always treat every member of your team as if they are more important than you"

Spend a little time creating relationships, talking, explaining, and creating a common language through digital means such as flow processes and advanced communication. You will find that your relationship with the work team makes a solid integral team that sometimes covers up specific weaknesses within the group.

Quite a few years of learning and dozens of random development teams that I had the chance to work in gave birth to the following important rules for ensuring the mission.

01.
Involve the developers from the first moment

Integration between designers and developers is like a relationship where each partner is different in nature. Each of the parties brings his character, his pressures and the considerations behind the task.

You want to involve the developers from the first moment and create relationships to get backup in the critical moments. I learned that good relations with the developers promote projects quickly and efficiently and what's more, good relations with developers open the door to recommendations and additional projects, good relations with developers create a strong and efficient organic team for other projects.

03.
Prototype animations and interactions

In my experience, there is no other way to explain a process, let alone an animation or an interaction, than to illustrate it visually. A thousand words will not do the same job as a graphic expression of the designer's intent.

If you are among those who design a digital product using professional software such as XD or Figma, each of these has a prototype mode that allows you to create animations and transitions that illustrate the user experience of the product. What's more, the prototype you created is translated into code that the developer can use without fumbling around in the dark, making sure that what you intended really happened.

Consider this step in work and attach it to the working document and the quote; you will find that it will make your life and the interaction with the developers easier later.

02.
Implement basic knowledge of technologies and concepts in the world of development

Imagine arriving in a country where you have no idea how to speak the language used there, you will find yourself alone, trying to fill gaps in concepts and terms instead of engaging in conversation.

Due to the fact that the field of design and the field of development are very close, every designer and entrepreneur must understand the basic concepts in this world, some of which I have already mentioned before, concepts such as DB, API, framework, CSS, Assets and more. Basic knowledge in the world of development will give you an advantage and confidence in front of the development team and in front of the entrepreneur.

04.
Be organized

Although the spirit that blows in the mind of a designer is creative and free, and it seems as if the designer derives his work from the imagination, but don't let that mislead you, a good designer is first and foremost organized and orderly. A great designer has two parts of the brain that function well: creativity and imagination on the one hand and order and organization on the other.

In multi-layered work, as complex as a digital product, order and organization is key to joint work, especially between designers and developers. When you hand over the reins to development, make sure that everything is well illustrated and explained and that each element has its own link so that the developers don't have to make intermediate stops and wait for something that they accidentally forgot.

Discover flexibility for developer workflows

So if we refer to the golden rule, even if you think you are the lights and the stars of how to work in a team, if you flow with the sentence. Always treat every detail in your team as if it is more important than you, and show consideration for the work processes of others that may be a little different from yours, even if you think yours has better strategies.

Need Front End development?

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    Itai Alon
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